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yfiftyfour2 karma

"web" shops talk a lot about version control systems and their code review process, but what goes on in game shops is a bit of a mystery (at least to me). Version control of binary files also poses very different challenges than a bunch of source files. What's the day to day flow of writing code look like?

Do you send a patch to an internal mailing list, git branches, some perforce magic, floppy disks over carrier pidgins?

yfiftyfour1 karma

20 times per day doesn't actually sound like that much relative to Blizzard's size. Do you have to devote significant resource to optimizing tests and getting them to run faster so that developers can have a reasonable write/compile/test cycle?