Highest Rated Comments


xiiinon4 karma

Yes, I fully agree with you on this. Thank you very much!

xiiinon4 karma

Many ask for your advice on how to become a developer or designer, I, however, wonder - from your experience, what are the main requirements for the composer role these days? How often do they send you drafts, when in the development process do they start working on the soundtrack and how long does it take to get it finished for a game like Supreme Commander for example? Are live instruments a must have these days or game composers still use virtual instruments fairly often?

xiiinon3 karma

Do you think the projects that you worked on at Wargaming could be compared in style and gameplay to what you're currently working on as an independent developer? What do you think of microtransactions/DLCs as a way to fund the development of your game post-release?

xiiinon2 karma

Thank you for taking your time to answer our questions, Chris. Just a follow up in case you do come back later: does your current project involve a gnu/linux version as well? And if yes, have you been following the development of universal packaging solutions like Appimage, Snaps/Flatpaks enabling you to distribute your product across all Linux flavors and versions at once?

xiiinon2 karma

In the context of your new game being accessible on any platform - what do you think about the upcoming streaming services announced at this E3? Do you think developers will switch entirely to such model in the future and won't release/optimize their games for anything but server hardware?