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wipqozn95 karma
One of the interesting experiences from early MP was that players who focused their Orders on military at the expense of infrastructure - especially for building roads to get their units to the front - may take an early lead but lose in the end.
That definitely makes me think of Starcraft, where early aggression comes at the cost of your economy, so any early aggression really needs to be successful to pay off in the long run.
wipqozn223 karma
This is probably a big one, but can you speak to some of the most important lessons you learned during your time working on Civilization IV?
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