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whooo_me121 karma

Both names! What a double!

whooo_me64 karma

One thing I noticed about my own mental health (long-term dealing with social anxiety), is that I seem to have lost the ability to 'take in' positive experiences. e.g. I have a bad experience in a meeting, I'll remember that years later and it'll make me nervous in that situation again. But if the meeting goes really well, it just kind of gets erased and the next meeting it's like I'm a nervous rookie all over again. It's like that with any kind of social interactions.

I'm just wondering if that kind of thing is common? (Not looking for free therapy! :) I just see the same kind of 'emotional forgetfulness' from family members too, so am wondering if it's a well-known pattern).

whooo_me40 karma

Many thanks, very interesting.

Funny you mentioning focusing on the tiny flaws. I have had therapy in the past, and one of them pointed out "Ah, you're probably very much a perfectionist?" and my only reaction was "Me? A perfectionist? No, not at all. I can't do anything right. I'm always making mistakes at..." and she just sat there all sage and knowing, while I listed all my flaws.

It was actually months later the penny finally dropped. (There should be a way of tipping your therapist weeks/months later when their advice finally kicks in! :) )

whooo_me24 karma

(possibly an obvious one, but...)

I'm an experienced (non-games) developer, but always wanted to develop some games idea of my own. Can you recommend any learning path to do that? Should I improve my animation or modelling & rigging skills (any good inexpensive online/offline resources for that)?

Or just focus on gameplay / AI etc. with placeholder graphics/models and hope some day I can afford to pay a professional to do the graphics/modelling side? :)

Thanks, and best of luck with your new venture!

whooo_me8 karma

Thanks, the advice is very much appreciated.

(I think you hit on my achilles heel in your comment above: 'keep it simple and get it finished'. As opposed to my personal plan of 'aim high. Focus on getting one character/animation/game-mechanic 100% perfect. Get frustrated at lack of progress and scope of it all, and put project on hold' :)