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watermelon_bubblegum2 karma

Hi, I know I'm very late to the party but I am a 22 year old female wannabe game composer in the Seattle area! I've been involved with a few indie game projects that fell through, really started losing steam, mostly because I am extremely limited with my equipment due to my financial situation. Currently working with a pirated copy of fl studio and dozens of pirated vst's on a 6 year old toshiba laptop that can't be used unless its plugged in and a pair of skullcandy hesh headphones.

I guess my question is, in my current situation is it appropriate for me to even be trying to sell myself when the quality of my mixes don't even live up to my own standards, let alone industry standards? And what would you say companies care about the most when looking for music for their games, the quality of the melodies themselves? The experience level of the composer? Whether or not I have a degree?

This is my greatest dream. Ever since spyro the dragon, I fell in love with video game music and I've always known that's what I want to do with my life, I have overflowing passion for it and to satisfy what feels like an instinctual hunger now I'll write a little fan pokemon music, or mute a game I've never played before and try my hand at writing something for it. I've been looking into this for years and still have found no real advice so the best I've been doing for myself is to just keep writing and trying to get better.

Thank you very much for doing this AMA, it's informative and you seem really nice and happy with where you are in life! I feel like at this point I could only DREAM of being in a position like yours by the time I'm 25!