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veryreasonable30 karma

Yeah it might have crossed some lines.

veryreasonable28 karma

I'm one of those "unicorns," I guess, and it's wierd. I have some friends who are jokingly (or seriously?) jealous about it, but others... A few times, I've realized that my "casual" use is just enabling someone I'm hanging with to feel okay about their regular use... That feels messed up and I don't want to be helping someone's addiction for the selfish reason that I want company the once a year or so I feel like mainlining something...

Anyways, thanks for doing this AMA. It's just really cool to interact with someone, even over the net like this, that actually got clean. Not just stopped for a while, but clean. I don't know, at least half my junkie friends who are currently clean are vastly different people then before they started shooting dope. Others aren't clean; a couple are dead; one of them, still a close friend, has Hep C but, due to awesome modern medicine, will likely never be impacted by the virus in her life.

She's cool, and kind, and if anything the rough times made her a really understanding person. It seems like the same for you - and kudos for trying to turn your experience into something positive for other people and the world. That is inspiring, and thanks again for all that you do.

veryreasonable28 karma

Yeah, on /r/civ and other places, occasionally people still complain about the one-unit-per-tile system... which I don't get at all. It makes so much more sense, and it helps to keep the game interesting.

The only bad part about it is that, in Civ V, the AI is not at all able to use the system in a skillful or very threatening way against a truly experienced player. I can fight off nearly endless waves of a musketmen with a few well placed crossbows, and I have frequently defeated armies that outnumbered me ten to one or more.

However - and perhaps I'm just wrong - I feel like the flaw is with the AI itself, and not with the system. The system makes sense, and it means that there is actual strategy involved in waging war. Probably the main reason I can't go back to IV, even though I like a lot of its city-building aspects. I can only hope Civ VI is the best of both worlds!

veryreasonable15 karma

I am okay with a compromise on the stacks. No stacks of doom. Adding a few units together to form "armies" or "divisions" or what have you could be really cool.

Interesting thought about the game speed. Never really noticed it, but there was also a long, long break between me playing IV and buying V. The turn time, though, especially late game... on a large map in Civ V, it's absolutely brutal.

veryreasonable6 karma

It's kind of like "the aristocrats" joke that was make into a movie a few years back. For the abridged version, here's Cartman telling it.

Tim Ross gave us the condensed version of the joke - note the "20 minutes of narrative" bits. The joke itself isn't meant to be very funny: it's the telling of the joke and the playing with the audience that is funny.

When I was young, a friend described the aristocrats joke to me, but took about 30 minutes doing so. I am very glad that he did, because I was in stitches even though the punchline is kind of lame. But I can easily see how similar jokes, when explained the way the wiki explains it (or how Tim Ross explained the "Clown Joke") sound kind of unfunny when described. It's all about the delivery and the audience feedback.

As other people have mentioned, it's not a usual casual joke a standup would tell. It's a long-con, and it's all about enjoying the ride.

See also: shaggy dog story.