One of my favorite design aspects of SpaceChem is when it makes the leap from building individual assemblers to the larger puzzles where the nodes must work together. Was that leap to a higher level of thinking part of the design originally, or did it emerge over time?
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One of my favorite design aspects of SpaceChem is when it makes the leap from building individual assemblers to the larger puzzles where the nodes must work together. Was that leap to a higher level of thinking part of the design originally, or did it emerge over time?
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