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vedemag2 karma
Thanks for your response! I will let Rand Miller know that you said that about Myst; I'm sure he'll appreciate it :)
I understand that having a clear understanding of each section of game development is valuable, and I hope to eventually move into a PM position like yourself to get a grasp of managing each pipeline. So far I have had experience in our programming department, QA department and I guess technically our art department (for the sound design portion of the audio programming I do). I wouldn't have thought of tech recruitment, although now that you mentioned it, it makes complete sense. I can't believe I haven't considered getting experience in that before, haha.
Thanks for the reference to Pixel Prospector. It looks like that will be a good site for me to look at and I will check it out later today.
Again, thanks for your time! :)
vedemag4 karma
Hey Justin,
My name is Hannah Gamiel and I am currently working at Cyan, Inc. as a programmer + audio engineer for our newest title called Obduction. I, too, hope to maybe start my own studio one day, although I plan on working at Cyan + potentially other studios for a while until then to gain experience working in the industry (I'm only 22).
I would love to pick your brain on the following things:
Thank you!
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