Highest Rated Comments


vaultbot10 karma

Do you secretly work there?

vaultbot7 karma

  1. How do you approach puzzle making? It's a broad question, but for example: Do you iterate on an existing concept? Do you first come up with a desired aesthetic/setting and then add mechanics that fit? etc.
  2. How do you scale the difficulty across the entire range of puzzles in a game?

Thanks. Love all your work!