twoworldsin1
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twoworldsin12 karma
Optional follow-up question: considering the time period that the hype cycle "peaked" (2006-2007), do you think the nascent FOMO effect of social media platforms and smartphones were competing and, ultimately won over, that of the virtual world modality?
twoworldsin11 karma
What was it like working with a very young Sarah Jessica Parker? Have you kept in touch with her?
twoworldsin11 karma
Any chance you'll be coming back to Hustler in St. Louis anytime soon? :p
twoworldsin113 karma
Second Life seemed to follow a definite hype cycle in 2006-2007. After a lot of it died down, "influencers" and brands seemed to pull out and bad press replaced the hype. What lessons have you and Linden Lab learned about that experience?
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