treestick
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treestick26 karma
Hail, Aradune! :P
I have a theory that difficult and unforgiving early MMOs were only successful because they were the only ones of their kind. Now that the market is flooded and fragmented with instant-gratification solothons, gamers have been conditioned to be less patient concerning MMOs and players who grew up on harder MMOs don't have the kind of time to dedicate to an unforgiving game, how do you plan on obtaining a large playerbase?
What aspects of an MMO do you find make it most immersive and feel like a world rather than a game? Do you plan on doing so with Pantheon? How?
Finally, what are your thoughts on Project1999.org?
treestick992 karma
rotten tomatoes gave this movie an 11% and then slumdog millionaire rips off the entire plot and wins emmys. smh
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