tinyglasscups
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tinyglasscups1 karma
Thanks for the response! How does the publisher and investor aspect work in terms of ownership of the end product or your company itself?
I would imagine publishers would give you some amount of funding for development, but did you also choose to/have to give up some company ownership in order to bring them on as an investor?
If you could share some details on how the publisher deal went, that would super neat! Not money numbers wise of course, but is it essentially the same as pitching a bunch of publishers and finding the right group to work with?
Im in the SaaS tech space so having investors is my bread and butter, but I'd love to branch into the game space so your progress is super encouraging to me.
tinyglasscups1 karma
Congrats! This looks amazing!
Super generic question, but I'm really curious what the timeline and progression looked like from going solo to having not only a full blown team but a functional and finished game within the span of just only two years. Could you share a bit of the history? And maybe some of the hiccups, mistakes and big lessons along the way?
tinyglasscups1 karma
Makes sense, and I appreciate you answering wherever possible. After seeing how some investors like to constantly stick their fingers into things in my industry, I'm glad to hear you've found a great group to work with.
You've got my wishlist! And you've given me one more reason to pursue my childhood dreams of game development after I've finished my current stint.
I'll be keeping an eye on Moon Mystery!
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