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thetossout5 karma

I'd like to echo what everyone else who replied to you has said. I've been a game developer for 13 years now, and I've worked on small Xbox Live Arcade games, indie games of small and large budgets, and several AAA titles (one of which won multiple game of the year awards, and a Game Award - Oscars for games, basically - as well).

I never went to school for any of this. I studied english and east asian studies in college. If you're curious, though, and stick with it while learning what you can from books and online courses, you can do it. A degree in game design is not required. The internet, and grit, provides. :)

Also, if you're the kind of nerd this would appeal to: design pen and paper tabletop RPGs, or card games, or board games. A lot of game design involves what are called "paper prototypes" - mockups you can hold in your hand that simulate the kind of systems you'd want to build. And that experience is invaluable, if you want to do design rather than engineering or art.

thetossout2 karma

I'ma put it this way: as a professional game designer of 14 years who's worked with a lot of landscape/terrain tools?

I'd use FlowScape in a professional capacity.