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tebyho212 karma

Hi Misty,

Thank you for doing this. So, I had a bad experience with my last therapist. I felt misunderstood, misrepresended, dismissed, like he did not care about me, would not even go through the trouble of pretending to care, and betrayed., Specifically by him but also the clinic at large. Since this was at a clinic, I also felt quite trapped with him and like there was no support system/outside perspective I could relax on for a different (professional) perspective. I 'finished' therapy with him because it is very frowned upon by the insurance to cancel therapy and might lock you out of further therapeutic work. Ironically enough that same experience now hinders me in seeking further help - the reason I stayed on in the first place. The feeling of betrayal simply sits to deep. Do you have any tips on how to overcome this?

tebyho211 karma

People I have talked to who wanted to make games often emphasized creative freedom and the direct impact their work and decisions will have as a compelling factor to work in the gaming industry. As an outsider to the industry, a lot of the work that goes into a game seems to be rather repititive and detail oriented / small scale (that button needs to be darker, the grass is not moving right, the grass is still not moving right, we're not using the grass after all kinda thing). Of course games also need big, creative decision in terms of mechanics, artwork, location etc. But you'll need a few of years (perhaps never) to reach that stage. I guess my question is, what can a new employee fresh from uni/first real job expect at an AAA Studio in terms of grunt vs meaningful decision and are they aware of that?