Highest Rated Comments


tbk50156 karma

Or an Age of Mythology sequel, I'd take that too!

tbk5035 karma

Love the game concept, seems extremely ambitious and I hope you can pull it off. My question is, with the level of customization you're doing with powers and stuff, how do you craft a campaign that's dynamic enough for a player to play through their way with their character as opposed to everything being the exact same except I shoot lightning and the other dude shoots fire. Will the campaign/npcs react and adjust to the way I'm playing and the powers I have?

tbk5027 karma

Hey Chris, big fan. I want to preface my questions by saying I am a huge freelancer player and fan, so a lot of what I'm wondering is kinda in that direction.

  1. Being a freelancer player, I did a lot of my flight time in 3rd person mode and mouse flight (though I did do first person occasionally I'm one of those people who really likes to see my ship). Will something like that be an option in Star Citizen. And as an addition to that, for bigger ships will there be a hull, rotatable view around the ship so we can fire the turrets without doing much larger ship maneuvering?

  2. You've talked about firefights on ships in regards to boarding parties, do you see this as almost being a game within a game as a 3rd person or first person shooter angle?

  3. Since you can walk around in larger ships do you foresee internal ship customization at all in terms of aesthetic and practical things?

tbk506 karma

Do you/will you have any actual UE4 footage to show off during the kickstarter?