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sushi_cw15 karma
The robots from some of the original Descent games were downright terrifying, and the unique sounds they made as they saw you (or simply started shredding your ship) haunt me to this day. How did you pull that off? And how are you planning to pull it off again?
sushi_cw13 karma
Awesome.
I'm really looking forward to seeing how this turns out. Descent (and its sequels) was probably the most defining game of my childhood & adolescence. Thank you!
sushi_cw9 karma
Do you plan to work with anyone from the existing retro or rebirth descent communities to eventually develop multiplayer?
This is great but I hope they're careful to make multiplayer that's fun for everybody, not just the hardcore players. All too often listening too much to the top competitive multiplayer people ends up doing that...
sushi_cw47 karma
The million dollar question: why are you doing your own thing rather than working with the Descent: Underground team? In what ways is Overload fundamentally different?
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