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sunwupen7 karma
That's good to hear, and it shows in their work! Many indie devs are outperforming triple A studios with higher critic scores and overall support. Hades is fantastic and Children of Morta is the best dungeon crawler since Diablo 2. I would think that one part of that equation is having a better workplace environment.
sunwupen11 karma
As more information comes out about how toxic a triple A studio is to work for (it's almost universally toxic no matter the company) I wanted to know how they are doing on the independent side of things. Do these studios have the same abusive workplace as a big budget studio or is it generally more relaxed and compromising?
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