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strobanik17 karma

Haha, splendid. I have fond memories of them too, the hosts were always such a great mix of wacky and dead-serious. Loved them.

Outside the classics I really like an asian horror flick called Kairo. Sound-wise i adore Sinister, but that might be considered a classic today.. I'm a big fan of David Lynch, and was horrified by Lost Highway when it came out. I think the Lynch moods are the most influenced Sylvio the most, the disturbed and unsettling, rather than the in-your-face scary.

strobanik12 karma

Thank you so much! I worked as a photoshop retoucher at a magazine. Before that I was a free-lance composer and sound designer. Before that I worked with film restoration. Before that I was a web designer, piano salesman, recording engineer at a studio. A little bit of all.

strobanik11 karma

I had previously worked with a drag-and-drop kind of game building tool called Gamesalad, which really is a good starting point when learning to make a game. You get to understand the logic behind programming, without the hassle of getting errors because you forgot a semi-colon. So I had that when setting out to learn Unity and unityscript, otherwise no. I watched a lot of tutorials on youtube, but I really can't remember which. But there are tons, many of them really great. I'm not a very good book learner, I prefer to get a piece of info to get started, and then just crash test it myself.

The programs I've used are Unity, Photoshop, Pro Tools, ZBrush, Blender, CrazyBump and MakeHuman.

strobanik8 karma

I've worked with Unity, and it has worked charmingly. I'm not a programmer, but understanding the logic and writing code in unityscript has worked very well for me. I guess it depends on what kind of game you're planning on making, but if it's a first person / third person kind Unity or Unreal Engine is the way to go. Both are free nowadays, so download both and see which one you like the best!

strobanik8 karma

The fear of not being able to finish it helped a lot :) . Also, take breaks and walks, and try to be as varied as possible in your workflow. There are so many different things to work on when you're doing it by yourself, which makes you able to jump around, spreading out the impact on your brain (and the tiredness that comes with it). I.e. do some textures, fix a 3D object, look for a solution on google, find a sound, think about a puzzle, worry about a bug, etc. I kept making theses lists, and whenever I thought of something I'd write it down. And then it's just a matter of crossing of that list, making a new one as you go. Eventually you're done.