Hey there! It was actually the first time I backed a game on KS and if you plan on relaunching with a smaller campaign, I will surely come around to back you up there again. I love UO, I have been working in the freeshard and nwn pw scene for a long time and I am finally looking forward to a way of bringing those ideas to life without working in that said legal grey area or this makeshift solution that persistant worlds in NWN are right now.
So my question is aimed in this direction as well: Will the game be able to communicate with sources outside of the binary/scripting engine, like databases, websites and the like?
If not, is there any way to implement or invent a way to restrict shard/cluster access on a per account basis? The goal would be that a potential player of a(/my) cluster/shard registers at a website first and only after approval from the admins gets the ability to log into the cluster/shard. Thanks and keep the good work up!
stormc2 karma
Hey there! It was actually the first time I backed a game on KS and if you plan on relaunching with a smaller campaign, I will surely come around to back you up there again. I love UO, I have been working in the freeshard and nwn pw scene for a long time and I am finally looking forward to a way of bringing those ideas to life without working in that said legal grey area or this makeshift solution that persistant worlds in NWN are right now.
So my question is aimed in this direction as well: Will the game be able to communicate with sources outside of the binary/scripting engine, like databases, websites and the like? If not, is there any way to implement or invent a way to restrict shard/cluster access on a per account basis? The goal would be that a potential player of a(/my) cluster/shard registers at a website first and only after approval from the admins gets the ability to log into the cluster/shard. Thanks and keep the good work up!
View HistoryShare Link