Highest Rated Comments


stephencroome8 karma

That we dont know quiet where its going to go or how long its going to take, but that we expect it will be a powerful experience at some point

stephencroome2 karma

Ill chip in one here - I recently wrote a post about it https://aixr.org/insights/how-to-make-your-vr-company-more-attractive-to-investors/

Main point I would pull out for you as you are a games company is that many traditional VCs wont fund games, so do thorough research up front to understand who you can actually raise money form so that you dont waste your time chasing people who will never invest

stephencroome2 karma

The point I would take away, is that there is a new option for developers to earn money for their work. How a developer decides to monetise is up to them, they just now also have Admix as an option

We all want AAA games with VR support, but it doenst happen by magic. This is one way to enable some of the steps along the way

stephencroome2 karma

This break down by the devs of Crossy Road is a very useful starting point into the dynamics of what a real modern games success is built on https://www.youtube.com/watch?v=lMqIHm3dDJI

stephencroome1 karma

You probably cant. At the very least you would have to be happy to give a lot of equity away

Otherwise keep going to meetups and putting yourself in situations to meet people who are also looking to startup