stephencroome
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stephencroome2 karma
Ill chip in one here - I recently wrote a post about it https://aixr.org/insights/how-to-make-your-vr-company-more-attractive-to-investors/
Main point I would pull out for you as you are a games company is that many traditional VCs wont fund games, so do thorough research up front to understand who you can actually raise money form so that you dont waste your time chasing people who will never invest
stephencroome2 karma
This break down by the devs of Crossy Road is a very useful starting point into the dynamics of what a real modern games success is built on https://www.youtube.com/watch?v=lMqIHm3dDJI
stephencroome2 karma
The point I would take away, is that there is a new option for developers to earn money for their work. How a developer decides to monetise is up to them, they just now also have Admix as an option
We all want AAA games with VR support, but it doenst happen by magic. This is one way to enable some of the steps along the way
stephencroome1 karma
through fashion - have you seen the kinds of sweaters people wear? As soon as there is money to be made, the fashion industry will jump in.
I also see that as more functional uses develop, that glasses etc will just start to look more normal to use.
Im also seeing companies putting huds in motorbike helmets, skiing goggles etc
stephencroome8 karma
That we dont know quiet where its going to go or how long its going to take, but that we expect it will be a powerful experience at some point
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