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stephenbarton14 karma

You're too kind. Thanks. Funnily enough that sound was partially by accident! I was trying to create espionage-esque elements that sounded unstable with an element of that old "modem dial in" sound, and that was an analog synth (I forget which one) that hadn't been cleaned in a while. It did that turrrrrrrr thing just the once, maybe a bit of grunge hit the contact...and I never managed to make it do it again!

stephenbarton13 karma

Xbone. But my main workstation in the studio is a PC with crazy amounts of ram and good graphics cards, so I might try it on there with the settings cranked. I've not played an fps with mouse and keyboard for a while, so it'll take time to get back to it....

stephenbarton12 karma

Terror hopefully followed by a good idea! Seriously though, it's all about finding an "in", finding a palette to paint with in terms of themes and instruments, and once you have that then you can start putting pieces together for specific moments and building the score.

stephenbarton12 karma

It's awesome, and hell yes. I find if you play it like COD you get killed quickly, and it's been fun learning a new mindset especially for keeping moving. That said everybody is getting too damn good too quickly, the blissful first few hours of picking off new people faded fast...

stephenbarton12 karma

I have to run alas, but it's been a lot of fun. Titanfall comes out on March 11th, you can find out more at www.titanfall.com and more about me at Afterlight. Look forward to seeing you in game!