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sqnztb12 karma

Congrats on the launch. I bought it. Played it for about 45 minutes. Hated it, and got a refund. Hoping you can clear up a few of the reasons why.

  • Are there plans to allow you to shift which shoulder you look over, or did I miss a bind somewhere? (I greatly prefer looking over the right shoulder, and being forced to look over the left is awkward)
  • Is the option to disable mouse acceleration there or in the works? Again, I could've been missing a setting somewhere.
  • Are there plans to include a colorblind mode to adjust the UI colors to more friendly bits?

With all of the actual gameplay issues aside, these are what bugged me the most. I genuinely hope some of the issues I ran into get looked at because I'd gladly get back into the game if they were addressed.

sqnztb4 karma

We had trouble with right shoulder, the spell effects being held in the right hand and targeting being an arc made it very hard to see/play the game from that perspective. You can zoom into the first person mode as well.

Fair enough. I get that.

We don't have an option for that, we'll need to add one.

Awesome. Edit: If you can get it worked in.

Could you make recommendations on what needs to change in the UI to help?

Since I didn't take any screenshots, I'm going just off what I can find publicly right now and from memory. The health bar was nearly impossible for me to see at some points, especially against the map screen. Until I toggled the numbers on, I had no idea what my health was actually at. Health could be given a yellow color. Mana bar is fine, although I would've light to see it brighter. Stamina could be changed to a light grey bar. This, I think, could solve most protanopia/deuteranopia (red-green) colorblindness.

I'm not sure what to solve for for tritanopia (blue-yellow) as I don't fall into that category, but my guess would be a bright red for the health bar, yellow for mana, and still the grey for stamina. Would love to hear input from someone who is tritanopic here.

I didn't fiddle with the inventory UI too much honestly as I was too frustrated to keep going at that point. I'll have to wait for screenshots to give you any more useful feedback.