Dustforce is one of the most exhilaratingly fun games I have ever played. Although I kind of sometimes hate you guys for making a game that is so singularly, unbelievably frustrating that I sometimes want to launch my gamepad down the hallway :P
On a technical note, though, I'll admit I'm really, really impressed with the tech (and I'm one of those snobby systems-programmer types); it's pretty, fluid, and well-animated, and yet doesn't kill my system. How do you go about generating the sprites, and how do you manage to keep the game's framerate smooth with that much to render?
springheeledjak24 karma
Dustforce is one of the most exhilaratingly fun games I have ever played. Although I kind of sometimes hate you guys for making a game that is so singularly, unbelievably frustrating that I sometimes want to launch my gamepad down the hallway :P
On a technical note, though, I'll admit I'm really, really impressed with the tech (and I'm one of those snobby systems-programmer types); it's pretty, fluid, and well-animated, and yet doesn't kill my system. How do you go about generating the sprites, and how do you manage to keep the game's framerate smooth with that much to render?
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