Highest Rated Comments


sporkwitch25 karma

Please ensure you allow real-time (i.e., don't have to save setting, play, go back to tweak) and granular sensitivity and deadzone settings in-game. I dusted off my x52 earlier today, and the biggest issue i ran into was that the in-game settings were not sufficiently detailed, and i was forced to constantly alt tab out and modify settings in windows itself (which would then screw it up for input on other games.)

Can't stress enough how important it is to let windows settings handle the baseline stuff only, and handle all tweaking, at a detailed, granular level, on each individual game, for the simple fact that what works for one doesn't for another, because they all translate the raw inputs slightly differently.

sporkwitch16 karma

G-forces for maneuvers are the proper measurement, even in microgravity. It's a measure of force, it's not unique to the effects of gravity itself. See my post on the physics upate on kickstarter :-)

sporkwitch11 karma

By definition, such would be the case, and i'm totally OK with that. It's a ship dependent upon its mothership. Think in terms of Star Wars: Episode IV: A New Hope. When they jump to Alderaan, and see the one TIE Fighter, they know it means there's a larger ship nearby, because it can't operate on its own. This makes for a really immersive experience, and realistic (you won't see an f-14 in the middle of the atlantic without either a carrier or a tanker nearby; it simply can't make that trip on its own).

sporkwitch10 karma

@CR Can you expand some on the options for ship tender on the RSI Constellation? Are their any options / roles those options are built for, that have been proposed for different ships to use in the Constellation? Will there be any jump-capable ships that will fit?

Also, and somewhat related, will it be possible to exit our cockpits in space and use, say, a magnetic tether or thrust pack so as to be able to enter another ship (in particular, something like the Constellation with only a small bay?)

This also opens the door for troop carriers for boarding parties, and possibly even Babylon 5 style breaching pods (the way you're building all the ships would indicate to me that cutting an arbitrary hole in the hull for boarding purposes would be very much possible in this game.)

-- High Admiral Robert "Spork Witch" Klebes

sporkwitch10 karma

Could you expand on the "skill" criteria? Generally "skill-based" match making is extremely easy to exploit and abuse, not to mention the incentive to do poorly or make yourself seem weak so as to only run into weak opposition, thus avoiding any real threat or danger.