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spektre19 karma

I've also worked on Source mods, and I'm amazed what you managed to pull out of Hammer. DE is one of the most beautiful interactive environments I've ever seen, excellent job! Now, I'm curious what your thoughts are switching to a project that's basically lacking any game mechanics as compared to traditional video games. "Level design" in this context seems to mean to me, that you're worried more about directing the player's attention to the interesting (narrative) bits. Did you find yourself tweaking things to enhance this player guidance at all?

spektre16 karma

I know when working on an environment I tend to fall into the trap of detailing to death a specific area I fall in love with. This can be dangerous because there's usually a bunch of other things that need work as well. How do you know when a section's "done"? Is it just something you know?