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specques9 karma

In an interview a while ago you said something to the effect of 'a lot of games are a mile wide but only an inch deep.' I can't actually remember the question exactly but I suppose you would've been talking about player autonomy, about how their quests will take them on grand adventures but give them few if any real choices that lead down fleshed-out paths.

What would be a game you've played that comes to mind as an example of real player agency, and how important is this aspect of game design to you?

specques2 karma

Thank you for your thoughts and I regret I couldn't ask a more distilled question. I still love the old Deus Ex and since dabbling in game design myself I've really liked reading your thoughts on these things (so when I saw this AMA I couldn't let it slip away without asking you something!).

I hope you get the opportunity to make One Block Roleplaying Game. For anyone else interested in that, this article talks about it and links this interview which was the one I was half-remembering.