Highest Rated Comments


solarisfowl263 karma

I will add to the deafening chorus that is the fact that you shaped so many minds with your show. Almost every person going into science has been probably touched in some way by your show and I think I speak for many when I say I'd be willing to pay to have another science show hosted by you produced.

One way, hypothetically speaking, to get funds together for a show would be kickstarter. If you launched a kickstarter campaign to raise money to make more science educational shows I can't even fathom the amount of money you would raise... If we can revive the science guy craze with some new material, kids everywhere would have an excuse to learn more science, just as we did when the show was around.

You said it would have to be the right deal, why not make your own deal and if you can't get a network behind you, you can do it yourself with these funds which would be MORE than adequate. Reddit's influence and power, especially for something like this, is insurmountable.

I just got excited. Please do this. Seriously. I will pay anything. I'm waving money at the screen as we speak.

TL;DR Love you Bill, please launch kickstarter campaign to raise money to make more science education episodes, you'd have enough money in 24 hours

solarisfowl12 karma

Hey chris, thanks for doing this again!

Could you explain in detail more about the "instance" concept and how it will perform?

I am a bit concerned about it affecting immersion, and having almost top-down-rpg style encounters (i.e. final fantasy etc) that are random if you are continually dropping out of warp the second someone gets near to you. I am torn between forced interaction with others (which is good in some ways) and a more realistic thing about them appearing on your sensors and both choose to interact, avoid, or fight.

Your thoughts would be really appreciated!

Thanks again and I can't wait for this game!

solarisfowl5 karma

Could you clarify how instancing will work? I am concerned about immersion breaking and being unrealistic if you always drop out of warp when you're near someone, when realistically wouldn't your sensors pick up someone (so a network instance but we immersion isn't broken) and they would likely see you and if they wanted to attack you they could intercept/come up behind you and disrupt your warp field, THEN drop out of warp.