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snlehton87 karma
Definitely. With a Linux build and Steam on Linux, it would be insane not to do it :)
snlehton68 karma
I made most of the physics based gameplay code in Rochard, and I have to say that's the part I'm most proud of. Originally we had quite little physics gameplay in the game, but it ended up being the most important aspect of the game in the end!
snlehton53 karma
We used Unity3D engine (which I have a strong love-hate relationship with), and they did all the dirty work for us. What we did is make the actual builds using the editor provided by Unity Linux team, test it out and report back to them.
snlehton108 karma
Would the 50 duck-sized horses attack me at the same time, or would they be queued like in some rogue-like?
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