whether a certain type of enemy that "spawns less stuff when it gets damaged, but chooses stuff to spawn via a random greedy knapsack algorithm" could ever have the property that the players DIDN'T want to damage it.
Could you clarify this bit? Are you saying that as the enemy is more heavily damaged, it greedily chooses to spawn stronger minions within some maximum bounds(knapsack)? Why did you reach your conclusion of 'yes' that players would avoid this? Genuinely interested - thanks!
skMed7 karma
Could you clarify this bit? Are you saying that as the enemy is more heavily damaged, it greedily chooses to spawn stronger minions within some maximum bounds(knapsack)? Why did you reach your conclusion of 'yes' that players would avoid this? Genuinely interested - thanks!
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