Highest Rated Comments


shadowmore6 karma

You've stated Freelancer as an inspiration for Everspace, which is amazing news for all Freelancer fans still waiting for a game in the same vein. (To me, personally, Everspace appears to be the one and only real Freelancer spiritual successor so far, and that's counting Star Citizen.)

Freelancer had a lot of positive traits, but the one thing that really tied it together into an awesome EXPERIENCE was the music.

Since Freelancer, space game creators have failed far and wide in implementing the kind of music that would really bring their games to life. They use generic, slow, passive music without a beat just because it's the stereotypical solution.

However, Freelancer's music stands out as having intense, engaging themes with great beats, which really immerse the player into the game, much like how JRPG developers manage to create engaging combat in their games despite the nature of the combat being so repetitive: they use music with an engaging beat to keep the player focused and excited.

My question: Do you plan on taking a page out of Freelancer's book in terms of music? Or are you going to go the "safe" route with the usual, slow, bland space game background music fare?