serenehazmat
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serenehazmat3 karma
I vaguely recall a 'developers log' from one or more of the original Descent series. That was pretty groundbreaking back in the day. Are you thinking of doing this again?
serenehazmat3 karma
One complaint heard with Descent: Underground is a lack of single player campaign. The Devs there say this is hugely expensive and must be deferred. So its natural to think that you complement their efforts (and a little puzzling since it sounds like you are tackling the expensive part first). 300k funding does sound low for the quality of game originally produced...
serenehazmat2 karma
Thanks Matt, I think may of us hope that Interplay owns very little IP because the original games were amazing. The main reason I asked the question is to judge the risk that the game may never be completed due to the IP issues.
serenehazmat7 karma
Given the 'complicated' relationship with Interplay, how are complications avoided with Overload?
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