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saulr25 karma
Would it therefore be possible to utilise an exploit in the controller that allows unrestricted RAM access to modify the cached conflict matrix in memory?
saulr25 karma
Would it therefore be possible to utilise an exploit in the controller that allows unrestricted RAM access to modify the cached conflict matrix in memory?
saulr260 karma
How do you feel about Valve's current lack of support towards modding, considering the current SDK base is from an engine branch over 6 years old?
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