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rseasmith6 karma

Hi Zach! Huge fan of all your games. I think the main reason that I love them so much is that they're all based on reality in some way, but not strictly enough that it detracts from the actual game play. SpaceChem has you start with real-life chemicals to produce other real-life products but the intermediate steps and methods are completely impossible.

I guess my question is how do you decide what aspects of reality to keep and what to throw away in order to make the game enjoyable?