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robots_do_it_for_me119 karma

Which game designers, of those that you have not worked with, inspire you the most?

robots_do_it_for_me104 karma

You have spoken before in interviews about the importance of non-linearity in adventure gaming. Have you considered using "interactive narrative" artificial intelligence, such as in Façade, to increase non-linearity? There are a number of research, groups, developing the technology in academia, and it seems that adventure gaming would be a natural fit.