There are a lot of zombie games, and there are also a lot (even more?) "build a base, train and upgrade things, spend real make to make it all go faster" games. Your game play footage, while maybe it's unique to you, felt like a hundred other games I've browsed through in the free section. Even the tutorial (to me) is exactly the same as hundreds of other games. They're all the same game with different skins.
What is the niche aspect of your game that's going to separate you?
Also, your arena mode. What bugs me to no end about games like this is that the player vs player aspect is not fair. Whichever player has invested more time, or in a lot of cases, money, has a clear advantage. This diminishes the skill requirement. You say you're a fan of C&C? Well C&C, and RTS games like it (most famously, Starcraft and Warcraft), when you enter that battle against another player you both start on equal footing. Same units, same resources, with skill the deciding factor. I could hop onto my starcraft account right now, after having not played the game is years, and play a game against someone and we both start at the same place and skill will decide who wins.
Which direction does your player vs player game go in?
One more question, if you like C&C so much... why not make a C&C type game for mobile? A mobile RTS where you log in and play and you don't have to do the farmville thing of watching your base grow for hours and hours every day?
restthewicked65 karma
There are a lot of zombie games, and there are also a lot (even more?) "build a base, train and upgrade things, spend real make to make it all go faster" games. Your game play footage, while maybe it's unique to you, felt like a hundred other games I've browsed through in the free section. Even the tutorial (to me) is exactly the same as hundreds of other games. They're all the same game with different skins.
What is the niche aspect of your game that's going to separate you?
Also, your arena mode. What bugs me to no end about games like this is that the player vs player aspect is not fair. Whichever player has invested more time, or in a lot of cases, money, has a clear advantage. This diminishes the skill requirement. You say you're a fan of C&C? Well C&C, and RTS games like it (most famously, Starcraft and Warcraft), when you enter that battle against another player you both start on equal footing. Same units, same resources, with skill the deciding factor. I could hop onto my starcraft account right now, after having not played the game is years, and play a game against someone and we both start at the same place and skill will decide who wins.
Which direction does your player vs player game go in?
One more question, if you like C&C so much... why not make a C&C type game for mobile? A mobile RTS where you log in and play and you don't have to do the farmville thing of watching your base grow for hours and hours every day?
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