Why is EA so afraid of trying new stuff and introducing new ip's? Especially considering that 2013 must have been a pretty bad year for EA as some of the the established ip's (dead space 3, sim city, battlefield 4, army of two, nba live 14, need for speed rivals) either flopped, had massive problems at launch or simply were bad. To support my point, here are the user scores on metacritic for some of these games: Sim City: 2,1 NBA Live: 2,5 Battlefield 4: 6.0 Dead Space 3: 5,9 Need for Speed Rivals (PC): 2,9 Army of Two: 6.0
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Why is EA so afraid of trying new stuff and introducing new ip's? Especially considering that 2013 must have been a pretty bad year for EA as some of the the established ip's (dead space 3, sim city, battlefield 4, army of two, nba live 14, need for speed rivals) either flopped, had massive problems at launch or simply were bad. To support my point, here are the user scores on metacritic for some of these games: Sim City: 2,1 NBA Live: 2,5 Battlefield 4: 6.0 Dead Space 3: 5,9 Need for Speed Rivals (PC): 2,9 Army of Two: 6.0
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