renaudbedard
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renaudbedard297 karma
There was a bug in the FEZ Xbox launch version where if you hit the bell at the bell tower and let it be for a long time, there'd be a feedback effect slowly ramping up with the bell eventually swinging wildly and going off-screen, disappearing forever. That was pretty funny. :P
renaudbedard241 karma
Good question! Phil is off doing his own thing with Polytron, and I'm not directly involved with Polytron's future, so I'm as much in dark as you guys are. The immediate focus is bringing FEZ to the platforms we've announced and more, and it's already a heap of work for Phil and Marie-Christine, who coordinates production.
renaudbedard206 karma
The FEZ part of the movie is about Phil going through that part of development, it just happened that they followed that narrative trail, and it probably made for a better movie than trying to force me in there. I did do a day's worth of interview with James & Lisanne, but keep in mind that they filmed a TON of footage, and I can't imagine the headache of editing that into a feature film. Plus.... I'm sort of camera shy.
renaudbedard175 karma
I've worked with him for many years on FEZ and while we had our falling outs in the harder times (which are attributable to maaaaaany factors, and not strictly personality conflicts), it's been smooth sailing for much of the ride.
I started working with him because I thought he was an amazingly creative artist and one of the most motivated people I knew. Throughout development he's kept impressing me with crazy ideas, and going all the way with them even if I had doubts about whether it'd make a good game (and it sure did!). He's got vision, and he knows what he wants, and yes he's very vocal, but that's what he is.
renaudbedard396 karma
You should focus on wanting things that exist!
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