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remosito10 karma

thanks a lot for the answer :-) I actually like the thrusters doing the work and afterburner leaving you slightly more vulnerable afterwards. Pro/Cons always good to increase the skill set necessary.

If you don't mind the 201 question about it all:

I fly at max speed. I deactivate fly-by-wire. Tell my ship strave left. Now my total speed would be above max speed.

Will my ship slow me down in the direction of the first vector automatically, even though I disabled fly by wire?

Or will my ship refuse to strave left with a "you are at max speed" warning? And I have to manually reduce my speed in orginal vector first?

Maybe either/or configurable?

remosito8 karma

Hi Chris,

wonderful to have you here again and sooo excited about all I am seeing from you and your team!

I was wondering about the speed limit and afterburner.

Say I hit afterburner and now am at 3 times max allowed speed. I assume I will slow down Wingcommander style.

Now my question is. Will that be some "special max speed drag" or will my forward facing thrusters fire and slow me down? Thus using fuel and as they have to face forward at least partially and can't extend max thrust to sides fully anymore thereby reduce my lateral maneuverability?

remosito8 karma

I second this: Martin gives really wonderful and indepth answers in his ask a dev thread. Plus watch todays Wingmans Hangar. That was one kickass indepth meet the dev section he did with Martin!

http://www.robertsspaceindustries.com/wingmans-hangar-episode-18/

http://www.robertsspaceindustries.com/forum/showthread.php?17396-Ask-our-Audio-Director-Martin-Galway

remosito5 karma

thank you for another very good answer :-)

sweet! I was hoping for having to manually lower your previous vector speed first (or at the same time as adding the new velocity vector)

this will require some real hc skill to master!

When you say this game will be skill based you ain't kidding :-)

remosito5 karma

Hi Ben,

on the mtbs3d forums there is a guy who stacked fresnel lenses in a very interesting way so that he could see in VR wider than IRL. The Fresnels kinda bend the light around your nose.

This would allow you to see more from the side of your not working eye. :-)

http://www.mtbs3d.com/phpBB/viewtopic.php?f=138&t=16373