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real_eEe3 karma

There was a Gamasutra article where you mentioned that simple things like just having a character move around was unexplored territory and how Wes nailed the combat animations. What was the most challenging aspect to make a game of this type feel KoLish and was there any big feature/gag/etc you had to scrap in WoL that would have worked in KoL?

edit: I'll add a KoL question on here just because: like any long living game there have been some mistakes made both big and small (more like Blank Out being obscenely overpowered, not an accident like the server drop on White Wednesday.) If you could have one redo on KoL content/events/etc what would it be and why.

real_eEe1 karma

Oh wow, you're back to making music! I still listen "Keep Livin" and most of your early stuff (I was kinda mixed on 2007-2008 era though).

Do you have any albums/tracks/verses where you think "I'm really proud"/"How did I do that"? Conversely, anything make you say "I wish I could take that one back."

Thanks for the AMA and keep killin it!