raptur6dof
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raptur6dof11 karma
Will the levels be completely enclosed, like D1/D2, or do you plan to include a mix of indoor and outdoor portions like D3?
raptur6dof11 karma
I saw in the code for D1 and D2 that the bot AI is a huge nest of if statements. Given all the advances in machine learning over the last few years, are you going to experiment with adaptive AI?
raptur6dof3 karma
The class 1 drillers appear fairly early in D1 but are extremely dangerous with their quick fire and deceptive placements -- it's virtually impossible to get through e.g. level 6 at higher difficulty levels without dying unless you have the driller locations, cloaks, and invulnerabilities all memorized. I noticed that there is no similar drone in D2. What's the story, if any, behind class 1 drillers? Did they end up being more dangerous than you originally envisioned? (Maybe you already had the locations memorized because you designed the levels?)
raptur6dof13 karma
Can you settle an argument for me? At the beginning of D1 and D2 levels, there's a "vroom" sound with wavy arcs over the screen. Since the sound resembles the sound of materialization centers, I thought this corresponded to a materialization of the ship inside the map. My friend says that there's a door behind you, so you came through the door and the sound and arcs instead correspond to your shields coming online. However, there are a few levels in D2 where you can open the "door" behind you, and there's no hint of a passageway. What do the sound and arcs correspond to?
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