Highest Rated Comments


raptur6dof13 karma

Can you settle an argument for me? At the beginning of D1 and D2 levels, there's a "vroom" sound with wavy arcs over the screen. Since the sound resembles the sound of materialization centers, I thought this corresponded to a materialization of the ship inside the map. My friend says that there's a door behind you, so you came through the door and the sound and arcs instead correspond to your shields coming online. However, there are a few levels in D2 where you can open the "door" behind you, and there's no hint of a passageway. What do the sound and arcs correspond to?

raptur6dof11 karma

Will the levels be completely enclosed, like D1/D2, or do you plan to include a mix of indoor and outdoor portions like D3?

raptur6dof11 karma

I saw in the code for D1 and D2 that the bot AI is a huge nest of if statements. Given all the advances in machine learning over the last few years, are you going to experiment with adaptive AI?

raptur6dof3 karma

The class 1 drillers appear fairly early in D1 but are extremely dangerous with their quick fire and deceptive placements -- it's virtually impossible to get through e.g. level 6 at higher difficulty levels without dying unless you have the driller locations, cloaks, and invulnerabilities all memorized. I noticed that there is no similar drone in D2. What's the story, if any, behind class 1 drillers? Did they end up being more dangerous than you originally envisioned? (Maybe you already had the locations memorized because you designed the levels?)