Highest Rated Comments


pixelpatch1924 karma

Surprisingly quick! We build our rooms so that the items end up out in the open.

Average reset time between 5 and 10 minutes!

pixelpatch1105 karma

Rooms are regularly left unlocked, our rooms have a "goal" so they either need to find a piece of information and tell their host or find an item and run out the door with it (like a big diamond from a vault)

pixelpatch1064 karma

Single rooms are good if they have "stations" and overlap of puzzles and locations those puzzles can be solved in.

However, often companies will have entire rooms (in multi room escapes) dedicated to 1 or 2 puzzles. This seems like a waste of space unless the puzzle is particularly complex or involved.

pixelpatch890 karma

Yup, we had to build a kill switch into one of our rooms after I was discovered 40 minutes later locked in a mock toolshed.

Thankfully this was during playtesting.

pixelpatch778 karma

I have had a team jam a length of chain into a glass jar.

We had to shatter the jar.