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phpDie6 karma

What plans, if any, are there for better server maintainability and performance? I run a dedicated server and find it very difficult to get anything meaningful or useful done in my universe.

Specifically what i mean is that i have a ton of things i would like to build for public places, like a PVP arena, or a refueling station that harnesses the "Martinus Transormation" as a couple examples. What typically happens is that i get the build done and the planet becomes too laggy to have people visit. Or building doesn't finish due to the server becoming too laggy to play on with more that half a dozen or so people. I have a semi-beefy server (2xQuad Core Xeons, 32GB memory, RAID etc...).

Maintenance wise these built structures, if they do become popular places, will run into the griefing issue. Daily backups and restores are a band aid, as well as the simple dungeon id things we can already do. I do feel though that there is a layer of server protection that the owners are missing.

I believe that when those things are solved, actually server communities can be born and the true potential of the game furthered.

Thanks for reading, love the game!

phpDie1 karma

Awesome! I'm especially excited about controlling if modded clients can connect. Do you know if there will be finer grain control over dungeon ids? Maybe a paint brush type tool that can set ids of tiles?