Highest Rated Comments


phazonmaster21 karma

I've been playing Tearaway for the past few days, and it's absolutely brilliant. What I find to be the best feature, however, is just how the game forces players to be creative, and people, like me, who think they have no creativity suddenly find themselves with the ability to create.

Now creativity was definitely a cornerstone of LittleBigPlanet's design, but the level creation tools could be a little daunting. Was Tearaway built with the specific goal of making sure all players got to experience their own creativity, or did it just come about through the development process?