Developing a language from scratch has got to be difficult for a number of reasons, but one of them is how you're forced to make design decisions without knowing the full ramifications for years. In hindsight, what were the best and worst decisions you've made?
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Developing a language from scratch has got to be difficult for a number of reasons, but one of them is how you're forced to make design decisions without knowing the full ramifications for years. In hindsight, what were the best and worst decisions you've made?
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