Is there anything in particular that had helped make Cross Counter more profitable besides the switch to subscription videos before YouTube releases? I remember an interview you have years ago where you talked about cross counter not being profitable so I was curious what has changed in the fgc to help content creators.
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Is there anything in particular that had helped make Cross Counter more profitable besides the switch to subscription videos before YouTube releases? I remember an interview you have years ago where you talked about cross counter not being profitable so I was curious what has changed in the fgc to help content creators.
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