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parkerhdavis1 karma

If you could host a dinner party and invite any 4 people, living or dead, whom would you invite and why?

parkerhdavis1 karma

Ah I really dig that response. Not even mentioning the problems that some developers have had with turning in-game currency into a lever for manipulation, the notion that even the flow and pacing of the game itself needs to be true to its heart is a terrific example of being artistically intentional with all facets of a game's design.

Thanks for the thoughtful answer and good luck with the rest of the Kickstarter and the project!

parkerhdavis1 karma

When you read about how indie/minimal masterpieces like Shadow of the Colossus managed to be so powerful with relatively little time or money, you often see directors or designers like Fumito Ueda talk about design by subtraction—that it's not what you can manage to fit in, but what you can manage to cut out.

In that vein: while working on Pinstripe or now on Once Upon a Coma, what have you found to be the mechanic(s) or idea(s) that are most tempting but that you have found most beneficial to cut or avoid?

Thanks for doing this AMA and for making games like you make. Can't wait to see your newest project continue to come to life!