oysterFAKE
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oysterFAKE57 karma
Yes! Absolutely :) A lot of the game world will be a patchwork of influences (balancing that out with the texture so as not to completely alienate anyone who doesn't get the references). One of the videos we uploaded during the campaign has a warehouse full of machinery, the machinery going through Gysin's Kick That Habit Man.
oysterFAKE41 karma
Nothing that I'd put down as a specific moment, but a time spent in a psychiatric unit was when I said "right, I'm turning everything around and devoting myself to something". Looking at others work, I think it might be David Cronenberg's videodrome that made me want to be creative! I loved that film (and still do) so much!
oysterFAKE33 karma
Hahah, not really. The dodgey lighting is because I.... inadvertantly left a loaf of bread on the other end of the sofa. It was distracting and I had to mask it somehow.
oysterFAKE25 karma
Nothing public, as I don't want to be disrespectful of the faith our backers are putting into the project with a money grab later on. But pop me an email ([email protected]) and we can sort something out!
oysterFAKE66 karma
Three specifics from Lynch that I can jump on - the conversation at the start (near the start? between the two women) of Inland Empire, and how wonderfully disconnected it was. Theater scene in Mulholland Drive. Whole texture and ambiance of Eraserhead. Ofc won't be cutting and pasting those in, but the emotive effect of those scenes, and some of the techniques will be going (and are) in to Tangiers.
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