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owlbear26001 karma

all of these early release, funding sources blend together... kickstarter, indigogo, wefunder, etc... I know I got my dev unit through some early access mechanism.

As to "lens" I should have said, IR filter/front glass. It works just fine on my headset for now!

owlbear26001 karma

I actually have my original kickstarter unit as well as a newly purchased unit and haven't noticed a major difference. I'd be interested to know if this observation is artificial or not. On a side note, my kickstarter unit did lose it's front lens after using it with DK1 then DK2 (display heat + unit heat = no glue for me!), this might account for a performance difference...

owlbear26001 karma

unofficial answer (our host might have a direct answer) -- I've seen OSC implementations which work with CryEngine, which is what Lumberyard is based on. Basically this is the old fashioned FTIR type of hack to push touch into other software. Leap SDK + OSC = feed which Lumberyard/CryEngine could subscribe too.

There's an old youtube vid on how to connect CryEngine and Leap via OSC here: https://www.youtube.com/watch?v=I7rWbfCllt8

owlbear26001 karma

will do! The idea is to enable VR for folks without headsets. By orienting the leap like a webcam, a normal monitor becomes the visual interaction space. For our holograms it allows motion and interaction at a distance.

Thanks for the AMA!

owlbear26001 karma

Hi, my company has built a few holographic experiences where we have "hacked" existing VR orientations of the Leap into our projects. Does OrionVR allow for inverted Leap (VR) placement -- "device faces user" rather then "device faces way from user"?