How much does the roadmap correspond to the beta vs. the actual final game? As in, when the bars are all at 100% is that the game release or the beta?
Will you set up an official thread for suggestions from the community for post-release content? It would be great if there was a way for the community to vote certain ideas to the top to make sure they get noticed by the devs.
How in-depth are you planning for quests to be? One of my favorite things about quests spawns from the Elder Scrolls series. I love having lots and lots of random little side quests to do that are really key to the game, but add a lot of depth. So basically, will the quests be main storyline only?
What are the mechs going to be like? I haven't heard a lot of info on mech systems, so I was curious how they would be used in the game (for attacking, mining, transport... so on)
What has your biggest frustration been with developing Starbound? Was there anything you were planning on adding to the game that just became too difficult to add?
Will there be humanoid NPCs that could become followers? Like your playing as a human, but recruit a Floran from a village to travel with you and help you fight.
Will there be unique weapons? I know that your weapon generator has tons of random combinations, but will there be a unique sword/gun you can only get from certain quests or by finding it, so on.
How in depth are the boats in the game? I saw a screenshot with a boat once. Are those still in definitely a huge fan of the idea of ships in the game.
What is the feature you are most proud of with Starbound? The "randomness" of it all? A specific race? The idea of infinite things to discover and do? A certain biome idea?
Thank for your time if you respond to all of these, I know your busy people! I look forward to the game! I have pre-ordered and eagerly await.
okcrower40 karma
A few questions I have would be:
How much does the roadmap correspond to the beta vs. the actual final game? As in, when the bars are all at 100% is that the game release or the beta?
Will you set up an official thread for suggestions from the community for post-release content? It would be great if there was a way for the community to vote certain ideas to the top to make sure they get noticed by the devs.
How in-depth are you planning for quests to be? One of my favorite things about quests spawns from the Elder Scrolls series. I love having lots and lots of random little side quests to do that are really key to the game, but add a lot of depth. So basically, will the quests be main storyline only?
What are the mechs going to be like? I haven't heard a lot of info on mech systems, so I was curious how they would be used in the game (for attacking, mining, transport... so on)
What has your biggest frustration been with developing Starbound? Was there anything you were planning on adding to the game that just became too difficult to add?
Will there be humanoid NPCs that could become followers? Like your playing as a human, but recruit a Floran from a village to travel with you and help you fight.
Will there be unique weapons? I know that your weapon generator has tons of random combinations, but will there be a unique sword/gun you can only get from certain quests or by finding it, so on.
How in depth are the boats in the game? I saw a screenshot with a boat once. Are those still in definitely a huge fan of the idea of ships in the game.
What is the feature you are most proud of with Starbound? The "randomness" of it all? A specific race? The idea of infinite things to discover and do? A certain biome idea?
Thank for your time if you respond to all of these, I know your busy people! I look forward to the game! I have pre-ordered and eagerly await.
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