First I'd like to thank you for your project's vision. Socom has basically ruined online gaming for me, in terms of shooters. When the playstation 3 was released I was so excited to see the evolution of Socom and other shooters as well. I've had the ps3 since launch and have basically seen games go backwards when compared to Socom. Shooters these days don't have lobbies or clan systems that truly allow a game to last a long time. Everyone seems to play the newest shooter for a few months then move onto the next one. How can your game take what Socom created and improve that forumla in terms of the lobbies and clan system while also seeing the next step of Socom gameplay? How do you make H-Hour a game that lasts years instead of months?
Thanks a million and good luck to you sir.
ocon63 karma
Mr. Sears
First I'd like to thank you for your project's vision. Socom has basically ruined online gaming for me, in terms of shooters. When the playstation 3 was released I was so excited to see the evolution of Socom and other shooters as well. I've had the ps3 since launch and have basically seen games go backwards when compared to Socom. Shooters these days don't have lobbies or clan systems that truly allow a game to last a long time. Everyone seems to play the newest shooter for a few months then move onto the next one. How can your game take what Socom created and improve that forumla in terms of the lobbies and clan system while also seeing the next step of Socom gameplay? How do you make H-Hour a game that lasts years instead of months? Thanks a million and good luck to you sir.
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